trainings/AdvancedCppV2/Presentation/smart_pointers_weak_ptr.md

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## Cyclic dependencies
<img data-src="img/cyclicinverted.png" alt="cyclic dependencies" class="plain fragment fade-in">
* <!-- .element: class="fragment fade-in" --> Cyclic dependency is where you have class A with self-referencing member.
* <!-- .element: class="fragment fade-in" --> Cyclic dependency is where you have two classes A and B where A has a reference to B which has a reference to A.
* <!-- .element: class="fragment fade-in" --> How to fix it?
___
### `std::weak_ptr<>` to the rescue
* <!-- .element: class="fragment fade-in" --> does not own an object
* <!-- .element: class="fragment fade-in" --> observes only
* <!-- .element: class="fragment fade-in" --> must be converted to <code>std::shared_ptr<></code> to access the object
* <!-- .element: class="fragment fade-in" --> can be created only from a <code>std::shared_ptr<></code>
<div>
<img data-src="img/weakptrinverted.png" alt="weak pointers" class="plain fragment fade-in">
</div>
___
### `std::weak_ptr<>` usage
<div class="multicolumn" style="position: relative">
<div class="col" style="width: 65%; flex: none">
```cpp
#include <memory>
#include <iostream>
struct Msg { int value; };
void checkMe(const std::weak_ptr<Msg> & wp) {
std::shared_ptr<Msg> p = wp.lock();
if (p)
std::cout << p->value << '\n';
else
std::cout << "Expired\n";
}
int main() {
auto sp = std::shared_ptr<Msg>{new Msg{10}};
auto wp = std::weak_ptr<Msg>{sp};
checkMe(wp);
sp.reset();
checkMe(wp);
}
```
</div>
<div class="col">
```bash
> ./a.out
10
Expired
```
</div>
</div>
___
### `std::shared_ptr<>` cyclic dependencies
* How to solve this problem?
```cpp
#include <memory>
struct Node {
std::shared_ptr<Node> child;
std::shared_ptr<Node> parent;
};
int main () {
auto root = std::shared_ptr<Node>(new Node);
auto child = std::shared_ptr<Node>(new Node);
root->child = child;
child->parent = root;
}
```
___
### Breaking cycle - solution
* Use `std::weak_ptr<Node>` in one direction
```cpp
#include <memory>
struct Node {
std::shared_ptr<Node> child;
std::weak_ptr<Node> parent;
};
int main () {
auto root = std::shared_ptr<Node>(new Node);
auto child = std::shared_ptr<Node>(new Node);
root->child = child;
child->parent = root;
}
```
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<div class="box fragment fade-in">
==148== All heap blocks were freed -- no leaks are possible
</div>
___
### `std::weak_ptr<>` real life usage (1)
```C++
struct Image {
/* data */
};
class Screen;
class Downloader {
public:
void downloadImage(const std::string& url, std::function<void(Image)> callback, std::weak_ptr<Screen> weak_ptr) {
std::cout << "Start downloading!" << std::endl;
std::thread(&Downloader::download, this, url, callback, weak_ptr).detach();
}
private:
void download(const std::string& url, std::function<void(Image)> callback, std::weak_ptr<Screen> weak_ptr) {
// Simulate download process
std::cout << "Download in progress!" << std::endl;
std::this_thread::sleep_for(std::chrono::seconds(3));
std::cout << "Download Finished!" << std::endl;
if (auto lock = weak_ptr.lock()) {
callback(Image{});
} else {
std::cout << "Screen object expired!\n";
}
}
};
class Screen : public std::enable_shared_from_this<Screen> {
public:
Screen(Downloader* downloader)
: downloader_(downloader) {}
void printImage(const std::string& url) {
std::cout << "Waiting for image download!" << std::endl;
downloader_->downloadImage(
url, [&](Image image) { onImageDownloaded(std::move(image)); }, weak_from_this());
}
private:
void onImageDownloaded(Image&& image) {
// Do some action on image
std::cout << "Got Image!\n";
}
Downloader* downloader_;
};
int main() {
auto downloader = std::make_unique<Downloader>();
auto screen = std::make_shared<Screen>(downloader.get());
screen->printImage("www.image.com/sth/special.img");
std::this_thread::sleep_for(std::chrono::seconds(2));
screen = nullptr;
std::this_thread::sleep_for(std::chrono::seconds(2));
}
```
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___
### `std::weak_ptr<>` real life usage (2)
Output:
```Bash
Waiting for image download!
Start downloading!
Download in progress!
Download Finished!
Screen object expired!
```
When we delete line <code>screen = nullptr;</code>
```Bash
Waiting for image download!
Start downloading!
Download in progress!
Download Finished!
Got Image!
```
___
### `std::weak_ptr<>` real life usage (3)
Use std::weak_ptr when:
* <!-- .element: class="fragment fade-in" --> Need to observe a lifetime of the object, without having an ownership
* <!-- .element: class="fragment fade-in" --> Want to break cyclic dependencies