trainings/AdvancedCppV2/Presentation/smart_pointers_shared_ptr.md

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# `std::shared_ptr<>`
___
### `std::shared_ptr<>`
* <!-- .element: class="fragment fade-in" --> one object == multiple owners
* <!-- .element: class="fragment fade-in" --> last referrer destroys the object
* <!-- .element: class="fragment fade-in" --> copying allowed
* <!-- .element: class="fragment fade-in" --> moving allowed
* <!-- .element: class="fragment fade-in" --> can use custom deleter
* <!-- .element: class="fragment fade-in" --> can use custom allocator
* <!-- .element: class="fragment fade-in" --> has a control block == impact on size of pointer end efficiency
<img data-src="img/sharedptr1inverted.png" alt="shared pointers" class="plain fragment fade-in">
___
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### `std::shared_ptr<>` usage (1)
* Copying and moving is allowed
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```cpp
std::shared_ptr<MyData> source();
void sink(std::shared_ptr<MyData> ptr);
void simpleUsage() {
source();
sink(source());
auto ptr = source();
sink(ptr);
sink(std::move(ptr));
auto p1 = source();
auto p2 = p1;
p2 = std::move(p1);
p1 = p2;
p1 = std::move(p2);
}
```
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```cpp
std::shared_ptr<MyData> source();
void sink(std::shared_ptr<MyData> ptr);
void collections() {
std::vector<std::shared_ptr<MyData>> v;
v.push_back(source());
auto tmp = source();
v.push_back(tmp);
v.push_back(std::move(tmp));
sink(v[0]);
sink(std::move(v[0]));
}
```
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</div>
___
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### `std::shared_ptr<>` usage (2)
```cpp
#include <memory>
#include <map>
#include <string>
class Gadget {};
std::map<std::string, std::shared_ptr<Gadget>> gadgets;
void foo() {
std::shared_ptr<Gadget> p1{new Gadget()}; // reference counter = 1
{
auto p2 = p1; // copy (reference counter == 2)
gadgets.insert(make_pair("mp3", p2)); // copy (reference counter == 3)
p2->use();
} // destruction of p2, reference counter = 2
} // destruction of p1, reference counter = 1
int main() {
foo();
gadgets.clear(); // reference counter = 0 - gadget is removed
}
```
___
### Custom deleter
* <!-- .element: class="fragment fade-in" --> Don't change a type of <code>shared_ptr</code> because data is stored in control block
* <!-- .element: class="fragment fade-in" --> Don't change a size of <code>shared_ptr</code> because data is stored in control block
* <!-- .element: class="fragment fade-in" --> You can have a collection of <code>shared_ptr</code> which has different deleter
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```C++
class Foo {};
void deleter1(Foo* const foo) {
std::cout << "Deleter1\n";
delete foo;
}
int main() {
std::vector<std::shared_ptr<Foo>> vec;
std::shared_ptr<Foo> ptr1(new Foo(), deleter1);
vec.push_back(std::move(ptr1));
auto deleter2 = [](Foo* const foo) {
std::cout << "Deleter2\n";
delete foo;
};
vec.emplace_back(new Foo(), deleter2);
}
```
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</div>
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```Bash
Deleter1
Deleter2
```
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</div>
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___
### Problem with shared_ptr
Let's look at a short story:
* <!-- .element: class="fragment fade-in" --> Programmer1 : Why do you pass shared_ptr by copy? Passing by copy increment counter (slower then unique or raw ptr)
* <!-- .element: class="fragment fade-in" --> Programmer2: Ok, so I will pass it by const reference instead! And avoid unnecessary incrementation of the control block.
* <!-- .element: class="fragment fade-in" --> Programmer1: So if you don't need to copy it (don't need to have 2 owners) why don't use unique_ptr?
* <!-- .element: class="fragment fade-in" --> <b>Reassume</b>: shared_ptr should be use <b>only when given resource need to have few owners</b> (very rare situation). In other case use always unique_ptr!
___
### `std::shared_ptr<>` cyclic dependencies
* What happens here?
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```cpp
#include <memory>
struct Node {
std::shared_ptr<Node> child;
std::shared_ptr<Node> parent;
};
int main () {
auto root = std::shared_ptr<Node>(new Node);
auto child = std::shared_ptr<Node>(new Node);
root->child = child;
child->parent = root;
}
```
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Memory leak!
<img data-src="img/kot.jpg" alt="kot" class="plain" style="height: 50%">
</div>