trainings/CreatingReliableSoftwareCpp/Presentation/exercises/decorator/main.cpp

53 lines
1.9 KiB
C++

#include <functional>
#include <iostream>
#include <memory>
#include "Battle/BattleField.h"
#include "Core/BasicPrintVisitor.h"
#include "Core/FullInfoPrintVisitor.h"
#include "Core/PrettyPrintVisitor.h"
#include "Core/Time.h"
#include "Player/Enemy.h"
#include "Player/EnemyEasyDifficultLvlStrategy.h"
#include "Player/EnemyHardDifficultLvlStrategy.h"
#include "Player/RealPlayer.h"
#include "Ship/AlcoholFactory.h"
#include "Ship/AlcoholType.h"
#include "Ship/Cargo.h"
#include "Ship/CargoDamageVisitor.h"
#include "Ship/FruitFactory.h"
#include "Ship/ItemFactory.h"
#include "Ship/ItemType.h"
#include "Ship/Ship.h"
#include "Ship/ShipBuilder.h"
#include "Ship/ShipEasyDifficultLvlStrategy.h"
#include "Ship/ShipHardDifficultLvlStrategy.h"
#include "Ship/ShipJsonBuilder.h"
#include "Ship/Valuable.h"
#include "Ship/Vulnerable.h"
#include "Store/Store.h"
int main() {
Time time;
auto ship = ShipBuilder()
.setTime(&time)
.setName("Black Widow")
.setCapacity(2500)
.setCrew(40)
.setStrategy(std::make_unique<ShipHardDifficultLvlStrategy>())
.setVisitor(std::make_unique<FullInfoPrintVisitor>())
.setArmor(100)
.setDurability(1000)
.build();
ship->load(std::make_unique<Valuable<AlcoholType>>(AlcoholFactory().create(800, 40), AlcoholType::Seasoned));
ship->load(std::make_unique<Vulnerable>(FruitFactory().create(500), &time, 15, 15));
ship->load(std::make_unique<Vulnerable>(FruitFactory().create(700), &time, 20, 20));
ship->load(std::make_unique<Vulnerable>(std::make_unique<Valuable<ItemType>>(ItemFactory().create(250), ItemType::Epic), &time, 100, 100));
for (size_t i = 1; i <= 15; ++i) {
std::cout << "day: " << i << '\n';
ship->printCargo();
++time;
}
}