#include #include #include #include "Core/Time.h" #include "Player/Enemy.h" #include "Player/EnemyEasyDifficultLvlStrategy.h" #include "Player/EnemyHardDifficultLvlStrategy.h" #include "Ship/Cargo.h" #include "Ship/Ship.h" #include "Ship/ShipEasyDifficultLvlStrategy.h" #include "Ship/ShipHardDifficultLvlStrategy.h" #include "Store/Store.h" int main() { Time time; Ship ship(&time, "Black Widow", 1000, 40); ship.load(std::make_unique(300)); ship.load(std::make_unique(200)); ship.load(std::make_unique(150)); ship.printCargo(); for (int i = 0; i < 10; ++i) { ++time; std::cout << "\nDAY: " << time.day() << "\n"; std::cout << "crew: " << ship.crew() << '\n'; ship.printCargo(); } std::cout << "\n\n****************************************************\n"; auto ship2 = std::make_unique(&time, "Queens Anne revenge", 1000, 40); Enemy enemy("Enemy1", std::move(ship2)); for (int i = 0; i < 15; ++i) { enemy.attack(ship); } }