## Linux compilation

    > mkdir build
    > cd build
    > cmake -DCMAKE_BUILD_TYPE=Debug ..
    > make

## Exercise 1

* Go into directory Core and implement ShipStrategy as a template class
* Strategy should have one pure virtual function: Res handle(T&)
* Implement in directory Ship class ShipEasyDifficultLvlStrategy
    * Each cargo supplies 2 sailors, so if you have 40 crew, you need 20 banas and 20 rum
* Implement NextDay by using strategy class
* Run code, and verify result

## Exercise 2

* Implement in directory *Player* class *PalyerEasyDifficultLvlStrategy*
    * Strategy should roll a die (1-20):
    * If result is lower than 5 -> 0 DMG
    * If result is higher than 19 -> multiple damage by 2
    * Damage should be rolled from (25 to 50)
    * deal damage to the ship and return how much damage was deal. Print it in console
* Add all necessary implementation to the *Enemy* file
* Test it

## Exercise 3

* Implement tow new classes *EnemyHardDifficultLvlStrategy* and *ShipHardDifficultLvlStrategy*
    * Strategy for Ship, should subtract cargo equal crew size
    * Strategy for Enemy should roll a die (1-20):
        * If result is lower than 3 -> 0 DMG
        * If result is higher than 15 but not equal 20 -> multiple damage by 3
        * If result is higher than 19 -> multiple damage by 3
        * Damage should be rolled from (30 to 60)
* You shouldn't modify any existing file, except the main.cpp, where you should use a new strategy
* Run code and verify the result